Researchers at Intel have utilized their vengeance to uplift the graphics of GTA V to look insanely realistic and like never before. It adheres to the fact that the developers of the virtual game have been working on it for decades to make GTA V and other high meta tag games into a comprehensive reality.
“Photorealism has been the defining goal of computer graphics for half a century,” the Intel team described the thesis through a statement. However, even the advanced gaming technologies would showcase that photorealism has not been achieved among the sophisticated real-time analysis.
Intel’s team has lined up meticulous attempts to create a system, carving out a hypothesis from its previous failed attempts at photorealism to make it more immaculate. They have utilized the machine learning algorithm to get past the constant constraints that remain in the gaming world. Especially real-time visualization games like GTA V and Counter Strike needs some photorealism due to its enormous craze across the world.
Previous attempts have generally relied on computer labelling of objects. As a result, it’s often unable to process the high gigantic game speed within a sniff, and that’s why it gets regulated and tested at normal speeds, which is relatively sluggish to the current demands of photorealism. Intel claims that photorealism uses information to produce geometrically and semantically consistent images, which wasn’t possible in previous exemplary embodiments.